In
Mathematics for Human Flourishing, Francis E. Su introduced
The Game ofCycles, a game played on a finite simple planar graph. In game play, opponents
alternate adding direction to the edges of the graph with the goal of creating a cycle
or making the last legal move. Recent work has sought to determine winning
strategies on certain classes of graphs. We introduce a tabular representation
of a game state and provide a computer program that determines which
player has a winning strategy on any legal game board. The program builds a
directed graph of all possible game states, utilizing concepts of impartial
game theory in the labeling of game states and determination of winning
strategies.
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